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Phys. Rev. E 84, 061702 (2011) [10 pages]

Computing with liquid crystal fingers: Models of geometric and logical computation

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Andrew Adamatzky
Unconventional Computing Centre, University of the West of England, Bristol, BS16 1QY, UK

Stephen Kitson
Information Surfaces Lab, HP Labs, Bristol, BS34 8QZ, UK

Ben De Lacy Costello
Centre for Analytical Chemistry and Smart Materials, University of the West of England, Bristol, BS16 1QY, UK

Mario Ariosto Matranga and Daniel Younger
HP Labs, Bristol, BS34 8QZ, UK

Received 29 September 2011; published 12 December 2011

When a voltage is applied across a thin layer of cholesteric liquid crystal, fingers of cholesteric alignment can form and propagate in the layer. In computer simulation, based on experimental laboratory results, we demonstrate that these cholesteric fingers can solve selected problems of computational geometry, logic, and arithmetics. We show that branching fingers approximate a planar Voronoi diagram, and nonbranching fingers produce a convex subdivision of concave polygons. We also provide a detailed blueprint and simulation of a one-bit half-adder functioning on the principles of collision-based computing, where the implementation is via collision of liquid crystal fingers with obstacles and other fingers.

©2011 American Physical Society

URL:
http://link.aps.org/doi/10.1103/PhysRevE.84.061702
DOI:
10.1103/PhysRevE.84.061702
PACS:
89.20.Ff