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Phys. Rev. E 79, 066117 (2009) [11 pages]

Human group formation in online guilds and offline gangs driven by a common team dynamic

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Neil F. Johnson1, Chen Xu2,3, Zhenyuan Zhao1, Nicolas Ducheneaut4, Nicholas Yee4, George Tita5, and Pak Ming Hui3
1Department of Physics, University of Miami, Miami, Florida 33126, USA
2Jiangsu Key Laboratory of Thin Films, School of Physical Science and Technology, Soochow University, Suzhou 215006, China
3Department of Physics, The Chinese University of Hong Kong, Shatin, Hong Kong, China
4Palo Alto Research Center, Palo Alto, California 94304, USA
5Department of Criminology, Law and Society, University of California, Irvine, California 92697, USA

Received 9 January 2009; published 26 June 2009

See accompanying Physics Synopsis

Quantifying human group dynamics represents a unique challenge. Unlike animals and other biological systems, humans form groups in both real (offline) and virtual (online) spaces—from potentially dangerous street gangs populated mostly by disaffected male youths to the massive global guilds in online role-playing games for which membership currently exceeds tens of millions of people from all possible backgrounds, age groups, and genders. We have compiled and analyzed data for these two seemingly unrelated offline and online human activities and have uncovered an unexpected quantitative link between them. Although their overall dynamics differ visibly, we find that a common team-based model can accurately reproduce the quantitative features of each simply by adjusting the average tolerance level and attribute range for each population. By contrast, we find no evidence to support a version of the model based on like-seeking-like (i.e., kinship or “homophily”).

© 2009 The American Physical Society

URL:
http://link.aps.org/doi/10.1103/PhysRevE.79.066117
DOI:
10.1103/PhysRevE.79.066117
PACS:
89.75.Fb, 89.75.Hc, 89.65.Gh